The last few days have been intense, but we present to you: Hyper Soccer
It’s what happens when you let placeholder graphics get into the final game, but there simply isn’t time for everything. The gameplay turned out fun, that’s what matters most (to me at least).
The Theme for LD31 was “Entire Game on one Screen”. Nothing really inspiring, but at least I managed to make a game that follows the theme for a change.
It’s a local-multiplayer game with gamepad support. Play with as many friends, as you have gamepads!
So, go grab some gamepads, call some friends, and enjoy the madness that is Hyper Soccer.
Web-Build and Making-Of will follow later.
So, now the “Open-Beta” has ended, and “Hello, Alien!” is ‘finished’. Or at least, development on it has stopped for now (except for bugfixes of course).
What if you make a game, and nobody shows up?
“Open-Beta” went relatively…. well, let’s not say bad… we’ll just call it underwhelming. The same holds true for the October Challenge. Apparently nobody will show up to a party, if you don’t tell anybody. (Who knew, right?)
At least we can boast 207 views and 38 downloads. (While nearly all of the traffic comes from ludumdare.com, the only other site I’ve posted about the game.)
I just understood the importance of marketing. The next step will be to try and get the word out. I’ll have to investigate on some good ways to get some people’s attention. I heard twitter is good at those things…
In other news
We are currently working on a small game started for the MiniLD #55 last weekend. Just testing out some things I usually neglect (trying out some nice shaders) and it seems like it will finally be playable in the browser (rejoice). I just hope we finish in time before LudumDare #31 will start this weekend. Also let’s hope the theme won’t be ☃.